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GAME OF THRONES: CONQUEST

HOUSE OF THE DRAGON

Role: Director of Art | WB Games Boston | iOS and Android | 2024

MAX and WB Player Network Integration

For the first time in WB Games and HBO’s history, we were able to coordinate with the HBO and MAX teams to reward players who watched House of the Dragon with exclusive in-game content. It took months of negotiations and careful planning across HBO, MAX, and WB, but we were able to deliver everything on time for Season 2.

New Player Experience

Teams: 2D / Graphic Design / Tech Art / UI

In anticipation of the surge of new users expected with Season 2, we undertook a comprehensive optimization and revamp of our First-Time User Experience (FTUE) and New Player Experience (NPE). Our goal was to have players interact with characters from each series, establishing a timeliness Westeros for the game.

App Store Featuring

House of the Dragon Heroes

Teams: Graphic Design / Tech Art

House of the Dragon Reskin

Teams: 2D / 3D / Tech Art / Animation / UI

The team did an amazing job reskinning the game to better visually align it with House of the Dragon. Iconic set pieces like the Rhaenyra’s Painted Table, Caraxes flying through player’s keeps, and Alicent’s Targaryen bannered ship.

Additional updates included iconic dragon customization options, The Crabfeeder, dragon skin UI, and color grading the entire game to better match the tone of the show.

More to come…

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Game of Thrones: Conquest